The Wingman II
Our court is still too big and yes, we are still lazy so we are returning with the second installment of everyone's favorite 4v4 tournament!
- Games will be played for 12 minutes with no point limit.
~ Skunk rule: If a team is up by 7 points, then the game is over.
- Saturday will be Swiss rounds and Sunday will be a double elimination tournament.
~ This year we will be allowing 20 teams!
Tell all your friends, get your teams together and come have some fun!
Registration will begin at 12pm Central Standard Time on February 2nd. To register, send a email with your team name, each members name, each members dietary restrictions, and shirt size to firstname.lastname@example.org. Any emails send before noon Central Standard Time will be deleted.
~~~~~~~~~~~~~~RULE SET UPDATE~~~~~~~~~~~~~
For this tournament, we will be using the 2012 NAH rule set (https://docs.google.com/file/d/0B-tj3tqs5MHTNWRmYTRkOWItOTliOC00NjFjLWFk...), plus a couple extras. The modifications will include a crease and mini jousts.
There will only be one defender allowed in the crease at a time. The second player may roll across the crease, but they are not allowed to stop. If they stop, the ref will count to three with slow arm movements, similar to being in the paint in basketball. After three seconds they will get a warning to move out of the paint. Once the warning is issued, the ref will count to two again and if the defender is still there, then they will get a 30 second penalty for his/her first offense, a 2 minute penalty for the second offense, and if they do it a third time, they will be ejected from the game.
For this tournament, we are excited to be introducing mini jousts. Instead of conceding half court when the ball is knocked out of play, stuck in a wheel, or shuffled into the goal, there will be mini jousts (similar to hockey face-offs). The mini jousts will happen on the nearest circle. Since we use a full size roller hockey court, we have 5 circles painted on the court that we want to put to use. The two jousting players will start on opposite sides of the circle, with the ball placed in the city. They will joust on the refs whistle; just like the start of a game. If the ref feels that a player is purposely throwing a ball off the court (to get out of a tough situation or whatever else), the player will get a 30 second penalty for delay of game.
One other thing worth noting is rule 12.1.7 of the NAH rule set. This rule states that “a delayed penalty can be called”, but for this tournament delayed penalties will be used throughout the entire game. So no need to worry about tapping back in after you do something wrong, you only need to do so if you dab.