Machine Politics vs L'Équipe, August 2010. Photo by Steph Simcox
Inland Empire Beginners Tourney
We can have up to 20 teams, priority will be given to local teams until april 1st at which time, its first come first serve. This tournament is aimed at beginner to intermediate teams, but no one will be excluded, just use your own discretion. There is housing available for out of towners, and info on prizes, rules, and directions to follow.
Saturday- Breakfast starts at court at 11am
round robin morning bracket 12noon-4pm
Lunch starts at 3pm
round robin evening bracket 4pm-8pm
Sunday- Breakfast starts at court at 11am
Double Elimination Tournament bracket begins at noon
All teams will play at least 3 round robin games to determine their ranking in the bracket. In the event of a tied ranking(2 teams have 2 wins 1 loss) point differentials will be used. No teams will be eliminated on saturday, every team plays on sunday. More details will be posted with the rules.
email firstname.lastname@example.org with:
1. Name of team and where your are from
2. Phone numbers of each player and preferred email contact
3. food allergies/preferrences
4. whether you would like a shirt if so what size
5. whether you need housing/ how many are in your group
registration is $15, which will be collected on game day.
Any questions or comments can be sent to Ace at email@example.com
Rules and tournament structure:
Claremont Bike Polo Tournament:
Each team starts the game on their respective goal lines. All players must be stopped, players may have a foot on the ground if they wish until play starts.
If a player foot downs at any point during the game he/she must tap out on the center line.
Only body to body, mallet to mallet, and bike to bike contact allowed. If illegal contact occurs and results in the footing down of a player then that player is exempt from tapping out and may continue the game. This means if a player foot downs because another player's mallet hits his/her bike, they do not need to tap. If a player touches down because of their OWN mallet, they do have to tap out.
Players should not use excessive force, if one of the score keepers thinks you are using excessive force they can give you a warning. Multiple warnings can get you ejected from the tournament.
Half court press: when advancing the ball after being scored on the scoring team that scored cannot pass half court until either one of the players of the team in possession or the ball crosses the half court line.
Goals must be scored with the small, circular end of the mallet and may not rise higher than the top tube of the goalie or other defensive player, when passing through the pylons.
If a goal is scored with the flat length of the mallet head rather then the circular end, this is a shuffle, and play continues as though the ball had simply missed the goal.
ABSOLUTELY NO THROWING MALLETS- doing so will result in that player’s ejection from tournament. The team has 10 minutes replace ejected player.
No team can pass the ball backward through the opponents goal. If this happens the deffending team gets possession as though a goal was scored.
When a goal is scored the team with possession must wait until all three players of the other team are back on their side of the court
If the ball goes through the goal after touching a bike, mallet, or player from the team to which that goal belongs, it is considered and own goal and recorded as a point for the opposing team regardless of whether it touched the circular end of a mallet last.
Friday will be a pick up day to allow teams travel time and get players acclimated for competition.
Saturday will be a seeding day, each team will play 3 games. Teams will be seeded by firstly and foremost their win loss record and in the event of a tie, point differentials.
Sunday a double elimination style tournament will commence. The seeding dictates each team’s first team. The first seeded team vs. the last seeded team, the second seeded team vs. the second to last seeded team, and so on.
Each game will last ten minutes or until one team scores five points.